Archive for the Category »3d max tutorial «

Hello guys I will show how create a 3dsmax 3d wooden dice model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the chamfer box button and create chamfer box with the following size  
     Place like me
3dsmax-3d-wooden-dice-model-tutorial1

3dsmax-3d-wooden-dice-model-tutorial2

[2]-Convert the chamfer box into the editable poly
3dsmax-3d-wooden-dice-model-tutorial3

[3]-now select the polygons
3dsmax-3d-wooden-dice-model-tutorial4

3dsmax-3d-wooden-dice-model-tutorial5

[4]-Now apply the insert and bevel polygons with the good following amount as shown below
3dsmax-3d-wooden-dice-model-tutorial6

3dsmax-3d-wooden-dice-model-tutorial7

[5]-Again select these polygons
3dsmax-3d-wooden-dice-model-tutorial8

[6]-This is my materials
3dsmax-3d-wooden-dice-model-tutorial9

[7]-Set the skylight like this with the default parameters
3dsmax-3d-wooden-dice-model-tutorial10

[8]-This is my final image
3dsmax-3d-wooden-dice-model-tutorial11

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Hello guys I will show how create a 3dsmax 3d volley ball model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the box button and create box with the following size  
    Place like me
3dsmax-3d-volley-ball-model-tutorial1

3dsmax-3d-volley-ball-model-tutorial2

[2]-Convert the box into the editable poly now select the polygons
3dsmax-3d-volley-ball-model-tutorial3

[3]-Then switch to the detech button and detech polygons like me
     Also detech two more polygons line at the top of box
3dsmax-3d-volley-ball-model-tutorial5

[4]-Select the polygons and detech polygons like me
    Also detech two more polygons line at the front of box
3dsmax-3d-volley-ball-model-tutorial6

3dsmax-3d-volley-ball-model-tutorial7

[5]-Selec the size line polygons and detech polygons like me
    Also detech two more polygons line at the side of box
3dsmax-3d-volley-ball-model-tutorial8

3dsmax-3d-volley-ball-model-tutorial9

[6]-Now create selection and detech polygons like me
3dsmax-3d-volley-ball-model-tutorial10

[7]-Apply the mesh smooth modifier with the amount of 2.0
3dsmax-3d-volley-ball-model-tutorial11

[8]-Apply the spherify modifer and your object should like this
3dsmax-3d-volley-ball-model-tutorial12

3dsmax-3d-volley-ball-model-tutorial13

[9]-Now apply the edit poly modifier and select the all edges
     Then apply the bevel polygon with the good following amount as shown below
3dsmax-3d-volley-ball-model-tutorial14

3dsmax-3d-volley-ball-model-tutorial15

3dsmax-3d-volley-ball-model-tutorial16

[10]-Your ball should like this
3dsmax-3d-volley-ball-model-tutorial17

[11]-Again apply the mesh smooth modifier with the amount of 2.0
3dsmax-3d-volley-ball-model-tutorial18

[12]-Your object should like this
3dsmax-3d-volley-ball-model-tutorial19

[13]-Create white material like this and assign to the whole object
3dsmax-3d-volley-ball-model-tutorial20

[14]-Set the skylight like this with the following parameter
3dsmax-3d-volley-ball-model-tutorial21

3dsmax-3d-volley-ball-model-tutorial22

[15]-This is final image
3dsmax-3d-volley-ball-model-tutorial23

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Hello guys I will show how create a 3dsmax 3d masonry construction model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Start 3dsmax and choose "Rectangle" with the following size as shown below
     Apply the extrude modifier with the amount 9.0 now place the object like this
3dsmax-3d-masonry-construction-model-tutorial1

3dsmax-3d-masonry-construction-model-tutorial2

3dsmax-3d-masonry-construction-model-tutorial3

[2]-Convert the rectangle into the editable poly now select the edges and apply the chamfer edges
     With the amount of 0.58

3dsmax-3d-masonry-construction-model-tutorial4

3dsmax-3d-masonry-construction-model-tutorial5

3dsmax-3d-masonry-construction-model-tutorial6

[3]-Your object should like this
3dsmax-3d-masonry-construction-model-tutorial7

[4]-Create four more copy and set like this
3dsmax-3d-masonry-construction-model-tutorial8

[5]-Create another box and convert into the editable poly
     Now select the vertexes
3dsmax-3d-masonry-construction-model-tutorial9

3dsmax-3d-masonry-construction-model-tutorial10

 3dsmax-3d-masonry-construction-model-tutorial11

[6]-Pick the uniform select and scale button now drag the vertexes like this
3dsmax-3d-masonry-construction-model-tutorial12

3dsmax-3d-masonry-construction-model-tutorial13

[7]-Select the other vertexes and place like me
3dsmax-3d-masonry-construction-model-tutorial14

3dsmax-3d-masonry-construction-model-tutorial15

3dsmax-3d-masonry-construction-model-tutorial16

3dsmax-3d-masonry-construction-model-tutorial17

[8]-Again select the vertexes and drag like me
3dsmax-3d-masonry-construction-model-tutorial18

3dsmax-3d-masonry-construction-model-tutorial19

[9]-Your object should like this
3dsmax-3d-masonry-construction-model-tutorial20

[10]-Create cylinder and apply the taper modifier with the good following amount as shown below
3dsmax-3d-masonry-construction-model-tutorial21

3dsmax-3d-masonry-construction-model-tutorial22

3dsmax-3d-masonry-construction-model-tutorial23

[11]-Place the hammer like this
3dsmax-3d-masonry-construction-model-tutorial24

[12]-This is my materials
3dsmax-3d-masonry-construction-model-tutorial25

3dsmax-3d-masonry-construction-model-tutorial26

[13]-Set the skylight like this with the following parameter
3dsmax-3d-masonry-construction-model-tutorial27

3dsmax-3d-masonry-construction-model-tutorial28

[14]-This is final image as shown below
3dsmax-3d-masonry-construction-model-tutorial29

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Hello guys I will show how create a 3dsmax 3d pipes model tutorial.

[1]-Start 3dsmax and choose "Rectangle" with the following size as shown below
     Place like me 
3dsmax-3d-pipes-model-tutorial1

3dsmax-3d-pipes-model-tutorial2

[2]-Convert the rectangle into the editable spline and now select the segment
     Deleted now like me
3dsmax-3d-pipes-model-tutorial3

3dsmax-3d-pipes-model-tutorial4

[3]-Place the rectangle like me
3dsmax-3d-pipes-model-tutorial5

[4]-Create one more copy and place like me
3dsmax-3d-pipes-model-tutorial6

[5]-Go to the attach button now attached both spline
3dsmax-3d-pipes-model-tutorial7

3dsmax-3d-pipes-model-tutorial8

[6]-Select the both vertexes and go to the fuse then switch to the connect and weld
    Now you will see the both vertexes are joint together
3dsmax-3d-pipes-model-tutorial9

3dsmax-3d-pipes-model-tutorial10

3dsmax-3d-pipes-model-tutorial11

3dsmax-3d-pipes-model-tutorial12

[7]-Similary now create some other line like this
3dsmax-3d-pipes-model-tutorial13

[8]-Open the rendering palette and use the following setting as shown below
3dsmax-3d-pipes-model-tutorial14

[9]-Your object should like this
3dsmax-3d-pipes-model-tutorial15

[10]-Create some cylinders and place like me
3dsmax-3d-pipes-model-tutorial16 

[11]-Create three water shut place like me
3dsmax-3d-pipes-model-tutorial17

[12]-Create material like this
3dsmax-3d-pipes-model-tutorial18

 3dsmax-3d-pipes-model-tutorial19

[13]-This is final image
3dsmax-3d-pipes-model-tutorial20

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Hello guys I will show how create a 3dsmax 3d house model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the box button and create box with the following size  
     Place like me
3dsmax-3d-house-model-tutorial1

3dsmax-3d-house-model-tutorial2

[2]-Convert the box into the editable poly now select the vertexes and drag the object like this
3dsmax-3d-house-model-tutorial3

3dsmax-3d-house-model-tutorial4

[3]-Create two more boxes and set like this
3dsmax-3d-house-model-tutorial5

[4]-Similary create one more hut and place like this
3dsmax-3d-house-model-tutorial6

[5]-Create more boxes and place like this
3dsmax-3d-house-model-tutorial7

[6]-Select the polygons and apply the extrude polygons with the amount of -3.0
3dsmax-3d-house-model-tutorial8

3dsmax-3d-house-model-tutorial9

[7]-Create boxes and place like this
3dsmax-3d-house-model-tutorial10

[8]-Similary create more windows like me
3dsmax-3d-house-model-tutorial11

[9]-Create door with the help of boxes
3dsmax-3d-house-model-tutorial12

[10]-Select the box of hut and convert into the editable poly
       Now select the edges and apply the extrude edges with good following amount as shown below

3dsmax-3d-house-model-tutorial13 
3dsmax-3d-house-model-tutorial14

3dsmax-3d-house-model-tutorial15

[11]-Your object should like this
3dsmax-3d-house-model-tutorial16

[12]-Now finally your object should like this
3dsmax-3d-house-model-tutorial17

[13]-This is my material palette
3dsmax-3d-house-model-tutorial18

[14]-Set the skylight like this with the following parameter
3dsmax-3d-house-model-tutorial19

3dsmax-3d-house-model-tutorial20

[15]-This is the final image
3dsmax-3d-house-model-tutorial21

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Hello guys I will show how create a 3dsmax 3d dice effect model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the chamfer box button and create chamfer box with the following size  
     Place like me
3dsmax-3d-dice-effect-model-tutorial1

3dsmax-3d-dice-effect-model-tutorial2

[2]-Convert the chamfer box into the editable poly now select the polygons
3dsmax-3d-dice-effect-model-tutorial3

3dsmax-3d-dice-effect-model-tutorial4

3dsmax-3d-dice-effect-model-tutorial5

[3]-Now apply the insert and bevel polygons with the good following amount as shown below
3dsmax-3d-dice-effect-model-tutorial6

3dsmax-3d-dice-effect-model-tutorial7

[4]-Again select the polygons and apply the materials like me
3dsmax-3d-dice-effect-model-tutorial8

3dsmax-3d-dice-effect-model-tutorial9

[5]-Your object should like this
3dsmax-3d-dice-effect-model-tutorial10

[6]-Set the free camera like this
3dsmax-3d-dice-effect-model-tutorial11

[7]-Now go the vedio post and click on the add scene event
     Pick the perspective like this
3dsmax-3d-dice-effect-model-tutorial12

3dsmax-3d-dice-effect-model-tutorial13

3dsmax-3d-dice-effect-model-tutorial14

[8]-Now go the add image filter event then select the starfileid after the apply the starfileid pick the camera compolsury
3dsmax-3d-dice-effect-model-tutorial15

3dsmax-3d-dice-effect-model-tutorial16

[93dsmax-3d-dice-effect-model-tutorial17

[10]-Add the two more event these are the paramaters
3dsmax-3d-dice-effect-model-tutorial18

 3dsmax-3d-dice-effect-model-tutorial19

 3dsmax-3d-dice-effect-model-tutorial20

 3dsmax-3d-dice-effect-model-tutorial21 3dsmax-3d-dice-effect-model-tutorial22

[11]-Render the image like this
3dsmax-3d-dice-effect-model-tutorial23

[12]-This is the final image
3dsmax-3d-dice-effect-model-tutorial24

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Hello guys I will show how create a 3dsmax 3d ciggrate model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the Cylinder button and create cylinder with the following size  
    Place like me
3dsmax-3d-ciggrate-model-tutorial1

3dsmax-3d-ciggrate-model-tutorial2

[2]-Convert the cylinder into the editable poly now select the polygons
3dsmax-3d-ciggrate-model-tutorial3

3dsmax-3d-ciggrate-model-tutorial4

[3]-With the select the polygons and now open the material window
     Now click on the diffuse map button and select the (splat) map then these are the following parameter as shown below
3dsmax-3d-ciggrate-model-tutorial5

3dsmax-3d-ciggrate-model-tutorial6

3dsmax-3d-ciggrate-model-tutorial7

[4]-Now select the remaining part of cylinder and open the material window
     Create materials like me
3dsmax-3d-ciggrate-model-tutorial8

3dsmax-3d-ciggrate-model-tutorial9

3dsmax-3d-ciggrate-model-tutorial10

3dsmax-3d-ciggrate-model-tutorial11

3dsmax-3d-ciggrate-model-tutorial12

[5]-Your material should like this
3dsmax-3d-ciggrate-model-tutorial13

[6]-Your object should like this
3dsmax-3d-ciggrate-model-tutorial14

[7]-Set the mr omni like this with the default parameter
3dsmax-3d-ciggrate-model-tutorial15

[8]-This is final image
3dsmax-3d-ciggrate-model-tutorial16

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Hello guys I will show how create a 3dsmax 3d house at top view model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the box button and create two boxes with the following size  
     Place like me
3dsmax-3d-house-at-top-view-model-tutorial1

3dsmax-3d-house-at-top-view-model-tutorial2

[2]-Create two boxes with the following size
3dsmax-3d-house-at-top-view-model-tutorial3

3dsmax-3d-house-at-top-view-model-tutorial4

[3]-Create more boxes and place like this
3dsmax-3d-house-at-top-view-model-tutorial5

[4]-Convert the boxes into the ediatble poly now select the polygons
3dsmax-3d-house-at-top-view-model-tutorial6

3dsmax-3d-house-at-top-view-model-tutorial7

[5]-Apply the extrude polygons with the amunt of-1.0
     Your object should like this
3dsmax-3d-house-at-top-view-model-tutorial8

3dsmax-3d-house-at-top-view-model-tutorial9

[6]-Create some more boxes and place like me
3dsmax-3d-house-at-top-view-model-tutorial10

[7]-Create more box with the following size and convert into the editable poly
     Select the edges and apply the extrude edges with the good following amount as shown below
3dsmax-3d-house-at-top-view-model-tutorial11

3dsmax-3d-house-at-top-view-model-tutorial12

3dsmax-3d-house-at-top-view-model-tutorial13

[8]-Now your object should like this
3dsmax-3d-house-at-top-view-model-tutorial14

[9]-Create more boxes and place like this
3dsmax-3d-house-at-top-view-model-tutorial15

[10]-Now go to the boolean and boolean the boxes like me
3dsmax-3d-house-at-top-view-model-tutorial16

3dsmax-3d-house-at-top-view-model-tutorial17

3dsmax-3d-house-at-top-view-model-tutorial18

[11]-Your object should like this
3dsmax-3d-house-at-top-view-model-tutorial19

[12]-Create some spline like this
3dsmax-3d-house-at-top-view-model-tutorial20

[13]-Create materials like this
3dsmax-3d-house-at-top-view-model-tutorial21

[14]-Set the skylight like this with the following parameters
3dsmax-3d-house-at-top-view-model-tutorial22

3dsmax-3d-house-at-top-view-model-tutorial23

[15]-This is the final image
3dsmax-3d-house-at-top-view-model-tutorial24

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Hello guys I will show how create a 3dsmax 3d bullets model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the Cylinder button and create cylinder with the following size  
    Place like me
3dsmax-3d-bullets-model-tutorial1

[2]-Convert the cylinder into the editable and now select the polygons
     Now apply the extrude polygons with the amount of 2.0
3dsmax-3d-bullets-model-tutorial2

3dsmax-3d-bullets-model-tutorial3

3dsmax-3d-bullets-model-tutorial4

[3]-Now apply the FFD (Box)7×7x7 and now select the control point
     Place like this
3dsmax-3d-bullets-model-tutorial5

3dsmax-3d-bullets-model-tutorial6

3dsmax-3d-bullets-model-tutorial7

[4]-Pick the uniform select and scale tool and drag the control point like this
3dsmax-3d-bullets-model-tutorial8

3dsmax-3d-bullets-model-tutorial9

[5]-Select the control point and drag like me
3dsmax-3d-bullets-model-tutorial10

3dsmax-3d-bullets-model-tutorial11

[6]-With the select the control point now move like this
3dsmax-3d-bullets-model-tutorial12

[7]-Select the other control point and drag like this
3dsmax-3d-bullets-model-tutorial13

3dsmax-3d-bullets-model-tutorial14

3dsmax-3d-bullets-model-tutorial15

3dsmax-3d-bullets-model-tutorial16

[8]-Again select the mouth control point and drag like me
3dsmax-3d-bullets-model-tutorial17

3dsmax-3d-bullets-model-tutorial18

[9]-Now finally your object should like this
3dsmax-3d-bullets-model-tutorial19

[10]-Create more copies and place like me
3dsmax-3d-bullets-model-tutorial20

[11]-This is my material palette and create materials like me
3dsmax-3d-bullets-model-tutorial21

[12]-Set the skylight like this with the following parametar
3dsmax-3d-bullets-model-tutorial22

3dsmax-3d-bullets-model-tutorial23

[13]-This is final result
3dsmax-3d-bullets-model-tutorial24

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Hello guys I will show how create a 3dsmax 3d boundary model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-Click on the box button and create box with the following size  
     Place like me
3dsmax-3d-boundary-model-tutorial1

3dsmax-3d-boundary-model-tutorial2

[2]-Convert the box into the editable poly
     Select the poygons
3dsmax-3d-boundary-model-tutorial3

3dsmax-3d-boundary-model-tutorial4

[3]-Now apply the extrude polygons with the amount of -3.0
     Now your object should like this
3dsmax-3d-boundary-model-tutorial5

3dsmax-3d-boundary-model-tutorial6

3dsmax-3d-boundary-model-tutorial7

[5]-I am import the model in my collections and place like this
3dsmax-3d-boundary-model-tutorial8

[6]-Place the bricks like this
3dsmax-3d-boundary-model-tutorial9

[7]-This is my material and assign to the bricks
3dsmax-3d-boundary-model-tutorial10

[8]-Set the skylight like this with the following parameter
3dsmax-3d-boundary-model-tutorial11

3dsmax-3d-boundary-model-tutorial12

[9]-This is the final image
3dsmax-3d-boundary-model-tutorial13

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